Sense4FIT White Paper
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Fitness apps

Online fitness industry statistics demonstrate the growth potential in this segment. For example it has an estimated worth of $59bn by 2027, as opposed to the pre-pandemic online fitness market being valued at $6bn. On top of this, as displayed in the graph below, revenues for global fitness apps are predicted to double in the short timeframe of 3 years, from the current $16.6bn to $30.25bn by 2026, again evidencing the exponential growth potential and the growing market for fitness apps .
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The Sense4FIT initiative focuses on the three areas which continue to grow in popularity: Remote – where users follow online workout guidance in the form of videos, written instructions, or programs. Digital – fitness products and activities that involve digital technology, such as wearables, apps, and interactive heart rate training. Virtual – fitness workouts that incorporate virtual reality. By adapting to meet demands with its partner tracker, which ensures anti-cheating in the App, Sense4FIT will find security over the long term as wearable tech reclaimed the number 1 spot for fitness trends in 2022, followed by home gyms, which are now given use through Sense4FIT. Moreover, Sense4FIT is at the forefront of the game as it takes into account statistics such as the fact that 54% of millennials are likely to buy a body-analyzing device, as a response to 46% wanting as much quantifiable data about their health as possible.
Sense4FIT, therefore, tailors to the needs of its users, including all of the above-mentioned trends and preferences. The role of fitness trackers in further adoption and the synergies created that allow real-time measuring of results, are monumental and on an upward trajectory, evidently set to stay for the foreseeable future.
Sense4FIT is looking to be part of the solution that is combating the growing rate of cardiovascular disease and the obesity epidemic. The fitness industry has an increasingly important role in the health of global populations, which is why Sense4FIT aims to incentivize users to workout more than just 2 times a week which is the current average.
Currently, there are a few existing fitness apps from the web3 sector which have seen great success and have potential for further adoption are:
  • Sweatcoin with 50 million users.
  • STEPN with 2.3 million users.
  • DOSE with 2 million users.
Move2earn apps are having increased positive results in bettering the health of populations, since reminders and awareness campaigns have failed to rectify the issue, tokenization of fitness is the only practical solution. The decentralization of fitness and applicability of blockchain is what Sense4FIT is focused on.